Agent use case pack · Vibe coding

Have your coding agent run a release gate before App Store submission

by PaperChaseWebb

An indie developer who builds everything with agents shares the pre-submit checks his agent runs, what they caught, and why Apple still rejected his Codex-built puzzle game.

Preview card for Have your coding agent run a release gate before App Store submission
Works withCodexPlain .md
Price
Free
Difficulty
Advanced
Setup
1 hr
Format
.md file
Free sample

have-your-coding-agent-run-a-release-gate-before-app-store-submission.md · 2 KB · direct download, no signup

Download free

What you end up with

A gate fixes technical rejections but not originality ones.

What you get

  • A plain-language summary of the workflow
  • A fill-in prompt template
  • What to watch out for
  • A link to the original source

Who it is for

Builders who already use AI agents and want a proven workflow they can copy into their own project.

Works with

CodexPlain .md

Solid chips: the agent is named in this listing's own tools list. Dashed chip: Plain Markdown, so it also pastes into other agents such as Grok Bot, Hermes, OpenClaw or Muse. We list those as compatible by format only, not as tested.

Tools needed

Codexbuilt the game and ran the release gate
asc.cliApp Store Connect uploads from the command line
Supabase / RevenueCatbackend and paywall on his reading app
You needAn AI coding agent or chat model
You needA small real task to try it on

Cost to run: Free with the agent plan you already use.
Time to result: One working session

How it works

  1. Read what they did

    Skim the source post linked below, then the summary on this page.

    Expected: You know the setup and the one rule that made it work.

  2. Fill in the template

    Copy the prompt and replace every [bracketed] value with your own project details.

    Expected: A prompt that fits your project.

  3. Run it once and check

    Run it on a small task first and confirm the result yourself before you trust it on real work.

    Expected: One verified run.

Sample prompt from the pack

Workflow template · Codex, asc.cli
Before any App Store upload, run a release gate and report pass or fail for each: all tests, debug and release builds, archive and export, privacy manifests present in the final build for the app and every extension, no test fixtures or StoreKit test catalogs in production, display name matches the listing, iPad and screenshot coverage. Stop and list failures. Do not upload until I confirm.

Adapted by PaperChaseWebb. Not the original author's prompt.

Free preview of the file

have-your-coding-agent-run-a-release-gate-before-app-store-submission.md (excerpt)2 KB total
# Have your coding agent run a release gate before App Store submission

PaperChase agent use case (free feed entry), version 1.0. Source: [@froessell (Frederik)](https://x.com/froessell/status/2110990698581209440), 2026-10-16.

## What they did

Frederik (@froessell) published a write-up on 2026-10-16. His kids reading app was rejected four times for small bugs before going live. For his puzzle game 2048 Meadow, the agent ran a gate before upload: 154 package tests, debug and release builds, device archive and export, privacy manifests checked inside the final build, test fixtures and StoreKit test catalogs removed, and the display name matched to the listing. That caught missing App Group privacy manifests, export compliance metadata, iPad support gaps and screenshot coverage. Apple still rejected the game as design spam, too similar to others in its genre.

## Worth knowing

A gate fixes technical rejections but not originality ones. Apple says it has no rule against AI-built apps, but review volume is high, so clone-style games are risky. Reviewers must get through every onboarding screen (accounts, PINs, paywalls), so design for a stranger, not your own family. He now releases games to the web first.

Worth knowing

  • A gate fixes technical rejections but not originality ones. Apple says it has no rule against AI-built apps, but review volume is high, so clone-style games are risky. Reviewers must get through every onboarding screen (accounts, PINs, paywalls), so design for a stranger, not your own family. He now releases games to the web first.
  • Figures are as reported by the original author and were not re-measured by us.

Questions

Where does this come from?

A public post credited to @froessell (Frederik). Source: https://x.com/froessell/status/2110990698581209440

Is it free?

Yes. Feed entries are free to read and download.

Details

Version 1.0 · Updated Oct 25, 2026 · Markdown version of this page
License: Personal and commercial use. Credit the original source when you share the workflow. Download terms

vibe-codingcodexiosapp-storerelease-checklistgames