Agent use case pack · Creative and video

Make a 3D product ad with Claude Code and headless Blender on an old GPU

by PaperChaseWebb

A 15-second, four-shot product spot rendered on a 2016 graphics card. Claude Code wrote the whole Blender scene in Python, Blender rendered it with no window open, and ffmpeg put the shots, music and overlay together. The builder posted the render times and what broke.

Preview card for Make a 3D product ad with Claude Code and headless Blender on an old GPU
Works withClaude CodePlain .md
Price
Free
Difficulty
Intermediate
Setup
30 min
Format
.md file
Free sample

make-a-3d-product-ad-with-claude-code-and-headless-blender-on-an-old-gpu.md · 2 KB · direct download, no signup

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What you end up with

Expect several rounds, not one prompt.

What you get

  • A plain-language summary of the workflow
  • A fill-in prompt template
  • What to watch out for
  • A link to the original source

Who it is for

Builders who already use AI agents and want a proven workflow they can copy into their own project.

Works with

Claude CodePlain .md

Solid chips: the agent is named in this listing's own tools list. Dashed chip: Plain Markdown, so it also pastes into other agents such as Grok Bot, Hermes, OpenClaw or Muse. We list those as compatible by format only, not as tested.

Tools needed

Claude Codewrote the scene script: bottle, glass, liquid, collar and four camera moves
Blender (headless)rendered with EEVEE at 32 samples
Poly Haven HDRIfree studio lighting for reflections
ffmpegstitched shots, score and overlay into one MP4
You needAn AI coding agent or chat model
You needA small real task to try it on

Cost to run: Free with the agent plan you already use.
Time to result: One working session

How it works

  1. Write a shot list: duration, camera move and what the viewer should no

    Write a shot list: duration, camera move and what the viewer should notice per shot

    Expected: Done before you move to the next step.

  2. Ask the agent for one Python scene script and run it with blender -b -

    Ask the agent for one Python scene script and run it with blender -b --python

    Expected: Done before you move to the next step.

  3. Render three test frames per shot and fix materials before the full re

    Render three test frames per shot and fix materials before the full render

    Expected: Done before you move to the next step.

  4. Render each shot with one animation call, not a loop over frames

    Render each shot with one animation call, not a loop over frames

    Expected: Done before you move to the next step.

  5. Join shots, music and text with ffmpeg and keep the render log

    Join shots, music and text with ffmpeg and keep the render log

    Expected: Done before you move to the next step.

Sample prompt from the pack

Workflow template · Claude Code, Blender (headless)
Apply this workflow to [your project]:
1. Write a shot list: duration, camera move and what the viewer should notice per shot
2. Ask the agent for one Python scene script and run it with blender -b --python
3. Render three test frames per shot and fix materials before the full render
4. Render each shot with one animation call, not a loop over frames
5. Join shots, music and text with ffmpeg and keep the render log
Stop and ask me before anything irreversible: deploys, payments, sends or deletes.

Adapted by PaperChaseWebb. Not the original author's prompt.

Free preview of the file

make-a-3d-product-ad-with-claude-code-and-headless-blender-on-an-old-gpu.md (excerpt)2 KB total
# Make a 3D product ad with Claude Code and headless Blender on an old GPU

PaperChase agent use case (free feed entry), version 1.0. Source: [@0xFizzu on X](https://x.com/0xFizzu/status/2114356857372352630), 2026-10-25.

## What they did

450 frames at 1080x1350 took about 23 minutes on a GTX 1050 Ti, about 3 seconds a frame. The first draft lost the liquid because EEVEE could not refract through two glass layers, and the label floated until it was wrapped onto an invisible cylinder. Rendering the animation in one call instead of a frame-by-frame loop cut test shots from 11.5 to 3.9 seconds per frame. The bottle took four rounds and one shot needed three reframes. They chose plain headless Blender over a Blender MCP because the shot list was fixed.

## Worth knowing

Expect several rounds, not one prompt. Render a few test frames per shot before the full pass, and render with a single animation call. A fixed shot list does not need a live MCP link to Blender; a script is simpler.

Worth knowing

  • Expect several rounds, not one prompt. Render a few test frames per shot before the full pass, and render with a single animation call. A fixed shot list does not need a live MCP link to Blender; a script is simpler.
  • Figures are as reported by the original author and were not re-measured by us.

Questions

Where does this come from?

A public post credited to @0xFizzu on X. Source: https://x.com/0xFizzu/status/2114356857372352630

Is it free?

Yes. Feed entries are free to read and download.

Details

Version 1.0 · Updated Oct 26, 2026 · Markdown version of this page
License: Personal and commercial use. Credit the original source when you share the workflow. Download terms

claude-codeblender3dffmpegproduct-video