The skill card and the three-skill split (free sample)
by PaperChaseWebb
A SKILL.md card template with Done means, May not and an action class, the three-skill split for long jobs, two rules to paste and a check prompt.
- Price
- Free
- Difficulty
- Beginner
- Setup
- 15 min
- Format
- .md file
skill-card-and-three-skill-split-free-sample.md · 2 KB · direct download, no signup
What you end up with
Your next skill has a trigger the harness can find, a finish line and a list of things it never does.
What you get
- The skill card
- The three-skill split
- Two rules
- A check prompt
Who it is for
Anyone writing their first agent skills or cleaning up a messy skills folder.
Works with
Solid chips: the agent is named in this listing's own tools list. Dashed chip: Plain Markdown, so it also pastes into other agents such as Grok Bot, Hermes, OpenClaw or Muse. We list those as compatible by format only, not as tested.
Tools needed
Cost to run: Free.
Time to result: Fifteen minutes
Sample prompt from the pack
Here is a job I have done three times [paste notes]. Draft a SKILL.md from this card. Then tell me whether it should be split into a reference lock, a plan and a build and critique skill, and why.
Fill May not yourself.
Free preview of the file
# The skill card and the three-skill split (free sample) A free sample from Agent Skills Workshop by PaperChaseWebb. Works with Hermes Agent, Claude Code, Codex, Grok Bot or any harness that reads SKILL.md skills. Skills written once now load in many harnesses. That makes a sloppy skill expensive: it runs everywhere. These two pieces fix most of the early mistakes. ## The skill card Fill this before you write a single step. ``` --- name: [verb + object, for example "draft weekly client report"] description: [one line: WHEN to use this, written for the harness deciding whether to load it] --- # Purpose [One sentence on the outcome.] # Inputs - [What the skill needs before it starts. If missing, stop and ask.] # Steps 1. [Short, checkable step.] # Done means - [The check that proves it finished.] # May not - [Actions this skill never takes.] # Action class [read / draft / change / outward] ``` The description line does more work than any step. Write it as "Use when..." with the words you actually type. ## The three-skill split for long jobs | Skill | Job | Why separate | |---|---|---| | Reference lock | Freeze the few examples, specs or rules the work must match | Every later step compares to the same few things | | Plan with timings | Ordered steps with a time or size budget each | Long jobs fail on order and scope | | Build and critique | Build one piece, then a separate check compares it to the references, with a round limit | A builder reviewing its own work agrees with itself |
Worth knowing
- Check each harness's current docs for where skills live and how they load.
Questions
What is in the full pack?
Card rules, a corrections-to-skills loop, an intake check for skills you did not write, four action classes, a SKILLS.md register, an overnight run sheet, tools-behind-skills rules, a failure table, eight skill drills, a rules block and 14 prompts.
Details
Version 1.0 · Updated Oct 27, 2026 · Markdown version of this page
License: Personal and commercial use. Download terms
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